MO Jr.
Production-ready character model/hero asset for film (Maya)
Concept sculpt created in ZBrush
Retopology & UVs prepared in Maya
Produced for Whack-a-Mole (2024)
Shading by Brian Royston
Character design by Katherine Yuhan
Completed in 2024
Production-ready character model/hero asset for film (Maya)
Concept sculpt created in ZBrush
Retopology & UVs prepared in Maya
Produced for Whack-a-Mole (2024)
Shading by Brian Royston
Character design by Katherine Yuhan
Completed in 2024