ANIMATION
Whack-a-Mole (2023)
Whack-a-Mole is a film that went into production in Fall 2022, and has been published online at the end of 2023. While the timeline has evolved over time to make room for further refinement, and a new version is finishing production (coming soon!), I am extremely proud of what the team has already released.
For this project, I designed all of the character models, most notably Mo Jr, Mo Sr., as well as the Mole and background characters.
It was an ambitious undertaking that forced me to grow in several ways, most importantly strengthening my workflow for efficiently creating low-poly characters & accompanying assets, and a means of introducing variation for non-hero assets.
Lift Off (2023)
Lift Off was a four-week mini-project produced by myself, Brian Royston, and Hoang Ton in Blender
I designed, modeled, rigged, & animated the character Sol.
This project was a meaningful lesson in efficient character production, forcing me to model, rig, and animate a hero-asset on a strict timeline, while also communicating with my team members to execute our concept.
Noodles (2021)
Noodles is a film made over the course of 10 months, Aug 2021 - May 2022, alongside 10 other students as part of the UC Berkeley Class CNM190: Advanced Digital Animation.
I modeled all assets for the main character as well as his animation for the scene that immediately follows the flashback sequence. I also voiced him.
It was my first time creating a hero character, from concept sculpt to retopology, and then to a finalized, production-ready asset. This process would not have succeeded half as well without the help of my course instructors, and the space my team cultivated for open critique—from both the director and the rest of the team, to bring the main character to life.
Ted (2023)
Ted Wants to Play (2023) is a exercise in lip-synch animation as part of the UCB class Art 172: Advanced Digital Media: Computer Graphics Studio, led by Prof. Greg Niemeyer. The clip stars Ted, a character I made and iterated upon over the course of the academic term as an exploration of realism and horror in character models, as well as a means of relearning the 3D workflow in Blender.
Ted can Walk Too (2023) is an exercise in walk cycle animation as part of the UCB class Art 172: Advanced Digital Media: Computer Graphics Studio, led by Prof. Greg Niemeyer. The clip stars Ted, a character I made and iterated upon over the course of the academic term as an exploration of realism and horror in character models, as well as a means of relearning the 3D workflow in Blender.
King (2020)
King is a short animatic drafted alongside a story pitch for the UCB class CNM190: Advanced Digital Animation to be produced as a film via Maya. It made it into the third round of elimination but ultimately was not chosen — Noodles(2021) was the film which would take its place, an outcome that was a welcome blessing for my journey