Whack-a-Mole (2024)
Whack-a-Mole was developed by a dedicated team of 18 artists at UC Berkeley and Berkeley City College with a passion for CG Art, beginning production in Fall 2022 and completed in 2024.
For this project, I crafted all of the character models, most notably Mo Jr. & Mo Sr.
It was an ambitious undertaking that forced me to grow in several ways, most importantly strengthening my workflow for efficiently creating low-poly characters & accompanying assets, and a means of introducing variation for non-hero assets (e.g reusing topology/UV maps to streamline rigging and save time).